Method to Appreciate Famous Paintings in 3D: Depth and Normal Map Generation
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Method to Appreciate Famous Paintings in 3D: Depth and Normal Map Generation

by@Unknown

プロンプト

名画を立体的に鑑賞する方法 Nano Banana Pro (深度/法線マップ生成)→ WebGL(Three.js) スマホでも体験できます👉 https://t.co/42TLunJZ53 【プロンプト】 (法線マップ用) Generate a surface normal map from the input artwork image. Output one RGB image where each pixel encodes the surface normal direction in standard tangent-space format: •R = X direction •G = Y direction •B = Z direction Requirements: •Maintain the same resolution and aspect ratio as the input image. •Normal directions must follow the local geometry implied by brush strokes shading and contours. •Do NOT add new artistic elements or repaint the scene. •Only infer plausible micro-geometry and surface orientation. •Ensure smooth consistent normal transitions without noise. (深度マップ用) Generate a depth map from the input artwork image. Output a single grayscale depth map where: •White = near to the viewer •Black = far from the viewer Requirements: •Maintain the same resolution and aspect ratio as the input image. •Depth must be smooth continuous and physically plausible. •Infer only geometric depth that could reasonably exist in the original artwork. •Do NOT add new objects or details. •Do NOT stylize repaint or reinterpret the scene. •Avoid texture noise; focus solely on depth structure.