
{ '"project_name": "Auto_Cinematic_9_Angle_Grid_Generator ' '"version": "3.0 (Angle & Anatomy Focus) ' '"instructions_for_ai": {' '"step_1_analysis": "Analyze the input image for subject identity lighting (e.g. prism effects direction) skin texture emotion and color palette. ' `"step_2_inference": "If the input is a close-up you must logically infer the subject's outfit body type and environment based on the style of the face. Maintain strictly consistent character design across all 9 panels. ` '"step_3_execution": "Generate a 3x3 grid where each panel corresponds to the specific camera definitions below."' } '"camera_angle_specifications": {' '"MCU": "Macro Close Up: Focus intensely on facial details eyes or textures. Crop top of head and chin. ' '"MS": "Medium Shot: Waist or chest up. Standard cinematic portrait framing. ' '"OS": "Over the Shoulder: Camera placed behind a vague foreground element/shoulder looking at the subject. ' `"WS": "Wide Shot: Full body shot. Show the subject's posture outfit and relationship with the environment. ` '"HA": "High Angle: Camera is physically higher than the subject looking down. Emphasize vulnerability or diminishing size. ' '"LA": "Low Angle: Camera is physically lower than the subject looking up. Emphasize dominance or stature. ' '"P": "Profile: Strictly from the side (90 degrees). Subject looks completely left or right. ' '"ThreeQ": "3/4 View: Subject turned 45 degrees away from the camera. Classic portrait angle. ' '"B": "Back View: Camera is directly behind the subject. Seeing the back of the head/body."' } '"output_format": {' '"grid_layout": "3x3 ' '"aspect_ratio": "16:9 ' '"labeling": "Must include white text abbreviations (MCU MS etc.) in the top-left corner of each panel."' } `"final_prompt_instruction": "Using the provided input image as the absolute ground truth for the character and style generate a photorealistic 3x3 grid collage. You must strictly adhere to the 'camera_angle_specifications' defined above for each panel. Ensure distinct visual variety between the shots (e.g. a Wide Shot must look significantly different from a Close Up). The lighting and color grading must remain identical to the input source in every single angle. Grid Order: Row 1: MCU MS OS Row 2: WS HA LA Row 3: P ThreeQ B"` }